The GameDev Budgeting Handbook: How to finish your game in time and on budget by Michael Futter
Ella Romanos • November, 2018
Buy it now on gamedevbizbook.com
Written by Michael Futter, contributors include Fundamentally Games’ CCO Ella Romanos
An extension of the The GameDev Business Handbook, this digital-only book dives through a project budget and shines a light on the various costs involved. Featuring all new interviews with those out there doing the jobs, the new book covers…
- Getting started with budgeting
- Figuring out if your budget is reasonable
- Determining whether you should hire an employee or contractor (with legal considerations for US, UK, and Canadian employers)
- Understanding what publishers will pay for and what you’ll need to handle on your own
- Learning about paying for music in your game
- Contracting with voice actors and understanding related costs
- Finding the right fit for your PR and marketing needs
- All the tools and subscription fees that add up quickly
- Understanding when to talk to an attorney and accountant along the way
Ella Romanos • November, 2018