Rethinking PC Pricing
Oscar Clark • October 20, 2020
The last few years have seen a bunch of games (especially AAA) experimenting with ways to make more money from their players. Unfortunately, with games like StarWars: BattleFront II and Anthem, this has not always gone down well with players; and some experiments in using Loot Crates along with upfront pricing have led to lasting, damaging impact on the associated brands. This leaves a question of why this has gone so wrong; why have some games alienated so many devoted fans whilst others (also experimenting with methods of monetisation) have gone from strength to strength?
Join Oscar Clark in this Webinar where he will challenge you on how you can rethink and improve pricing on PC games!
Oscar Clark • October 20, 2020