WEBINAR: Gamedev Economy Design By Ella Romanos|2021-01-04T11:42:50+00:00January 4th, 2021|Tags: design, development, glyn, indevelopment, webinar| Read More
WEBINAR: From Student to Professional By Ella Romanos|2020-11-23T14:56:35+00:00November 23rd, 2020|Tags: development, emelie, launchandbeyond, webinar| Read More
ARTICLE: From student to professional – advice for the road ahead By Ella Romanos|2020-10-28T12:04:10+00:00October 28th, 2020|Tags: article, design, development, emelie, production| Read More
WEBINAR: Rethinking PC Pricing By Oscar Clark|2020-11-04T10:50:45+00:00October 26th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar| Read More
WEBINAR: Why Should Indies Bother With Live Ops By Oscar Clark|2020-09-29T08:01:10+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar| Read More
WEBINAR: Hype vs GAAS: Lessons for any #Gamedev By Oscar Clark|2020-09-29T07:55:17+00:00September 29th, 2020|Tags: development, launchandbeyond, liveops, monetisation, oscar, retention, webinar| Read More
PGBiz Roundtables – Monetise not Bastardise By Oscar Clark|2020-11-04T10:53:06+00:00August 12th, 2020|Tags: development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Living Price and Promotion: Designing your live ops around what players actually value By Oscar Clark|2020-08-06T11:41:13+00:00August 6th, 2020|Tags: article, design, development, launchandbeyond, liveops, oscar| Read More
WEBINAR: What is Live Ops anyway? By Oscar Clark|2020-07-28T08:30:23+00:00July 24th, 2020|Tags: development, launchandbeyond, liveops, oscar, retention, webinar| Read More
PODCAST: Mobile GameDev Playbook Episode 6: Understanding Player Motivations and Archetypes with Rovio and Fundamentally Games By Oscar Clark|2020-07-28T08:31:12+00:00June 23rd, 2020|Tags: design, development, launchandbeyond, oscar, podcast, predevelopment| Read More
ARTICLE: What is LiveOps, anyway? By Oscar Clark|2020-06-23T12:03:49+00:00June 23rd, 2020|Tags: article, development, launchandbeyond, liveops, oscar| Read More
WEBINAR: 5 Tips For Game Devs: Pitch decks in the Covid funding apocalypse By Ella Romanos|2020-05-27T13:27:17+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar| Read More
WEBINAR: Hypercasual vs GAAS By Oscar Clark|2020-07-28T08:31:59+00:00May 27th, 2020|Tags: development, indevelopment, liveops, monetisation, oscar, retention, webinar| Read More
WEBINAR: 5 Tips For Game Devs: Straight Talking On Finance By Ella Romanos|2020-05-27T13:07:47+00:00May 27th, 2020|Tags: development, ella, finance, predevelopment, projectfinance, retention, webinar| Read More
WEBINAR: Adapt or Disrupt: Surviving as a Game Developer By Oscar Clark|2020-07-28T08:32:28+00:00May 27th, 2020|Tags: development, launchandbeyond, monetisation, oscar, retention, webinar| Read More
ARTICLE: Top Five Tips For Creating An Effective Pitch Deck By Ella Romanos|2020-05-21T15:37:09+00:00May 19th, 2020|Tags: article, development, ella, finance, predevelopment, projectfinance| Read More
WEBINAR: Play to Win: Gaming Industry Ad Trends By Ella Romanos|2020-05-21T15:38:36+00:00May 6th, 2020|Tags: development, ella, launchandbeyond, marketing, monetisation, projectfinance, retention, webinar| Read More
ARTICLE: Let’s Play Together: Building Games Communities By Oscar Clark|2020-05-21T15:39:28+00:00March 17th, 2020|Tags: article, design, development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Hypercasual vs GAAS – Lessons For Lean #Gamedev By Oscar Clark|2020-05-21T15:39:36+00:00January 27th, 2020|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Straight Talk On Funding – Five Top Tips By Ella Romanos|2020-03-20T18:23:54+00:00November 25th, 2019|Tags: article, development, ella, finance, launchandbeyond, monetisation| Read More
BOOK: Mobile Developer’s Guide To The Galaxy By Oscar Clark|2020-05-21T15:39:55+00:00November 20th, 2019|Tags: book, data, design, development, indevelopment, marketing, oscar, production| Read More
ARTICLE: Adapt Or Disrupt: A Practical Guide To Surviving In A Golden Age Of Games By Oscar Clark|2020-03-20T18:23:10+00:00January 28th, 2019|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Future Of Blockchain Gaming: It’s A Question Of Design By Oscar Clark|2020-05-21T15:40:12+00:00December 26th, 2018|Tags: article, development, indevelopment, monetisation, oscar| Read More
ARTICLE: A Guide To Barebones Monetisation In Mobile Games By Oscar Clark|2020-03-20T18:13:40+00:00November 14th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Anatomy Of A Token By Oscar Clark|2020-05-21T15:40:33+00:00September 19th, 2018|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Executive Production: A Fresh Set Of Eyes By Oscar Clark|2020-03-20T18:10:20+00:00October 3rd, 2017|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Six Ways To Make The Most Of Video Games Tax Relief By Ella Romanos|2020-05-21T15:40:57+00:00June 21st, 2017|Tags: article, design, development, ella, indevelopment, monetisation| Read More
ARTICLE: Analytics & The Player Lifecycle By Oscar Clark|2020-03-19T13:58:48+00:00May 3rd, 2016|Tags: article, design, development, launchandbeyond, monetisation, oscar| Read More
ARTICLE: Public Grants: What Sort Of Projects Get Funded? By Ella Romanos|2020-03-20T18:05:35+00:00October 5th, 2015|Tags: article, development, ella, finance, grant, indevelopment, projectfinance| Read More
ARTICLE: Games Made For Sharing: Social Game Design By Oscar Clark|2020-03-20T18:11:44+00:00September 1st, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Design-Driven In App Purchases: Creating Sustainable Monetization By Oscar Clark|2020-03-20T17:58:51+00:00June 23rd, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Valuing A Startup For Investment By Ella Romanos|2020-05-21T15:42:18+00:00May 5th, 2015|Tags: article, development, ella, finance, predevelopment| Read More
ARTICLE: A Designer’s Guide To Using Video Ads By Oscar Clark|2020-05-21T15:42:02+00:00April 15th, 2015|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: The Players Journey By Oscar Clark|2020-05-21T15:41:54+00:00October 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Project Management: There Is No Right Or Wrong By Ella Romanos|2020-05-21T15:42:25+00:00September 3rd, 2014|Tags: article, development, ella, indevelopment, production| Read More
ARTICLE: Are We Spellbound By Games – Asking Questions About Habit Forming Design By Oscar Clark|2020-03-19T14:34:44+00:00August 13th, 2014|Tags: article, design, development, indevelopment, monetisation, oscar| Read More
ARTICLE: Taking The Plunge: From Work-For-Hire To Making Your Own Games By Ella Romanos|2020-05-21T15:42:39+00:00July 24th, 2014|Tags: article, development, ella, indevelopment, production| Read More
ARTICLE: Business Is Personal: Dealing With Stress In The Workplace By Ella Romanos|2020-05-21T15:42:44+00:00July 1st, 2014|Tags: development, ella, launchandbeyond, production| Read More
ARTICLE: Moving Past The Start-Up By Ella Romanos|2020-05-21T15:43:05+00:00June 21st, 2013|Tags: article, design, development, ella, indevelopment, monetisation| Read More
ARTICLE: Why A Good Portfolio Is Not Enough By Ella Romanos|2020-05-21T15:43:10+00:00August 28th, 2012|Tags: article, design, development, ella, indevelopment, monetisation| Read More